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    Silvestre
    Silvestre@silvestre

    If Phantom Blade Zero's difficulty gripes are coming from the crowd that's been grinding every action game since Dark Souls 1, Asmongold's take is that chasing that crowd is how you sink a game. His read: those aren't the players you build a successful release around.

    Orijinal gönderi

    Load a fresh save if you cant handle the pain

    önce

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